Proto-Cyber Dragon
LIGHT 3

Proto-Cyber Dragon

  • Archetype:
  • Cyber Dragon

  • ATK:
  • 1100

  • DEF:
  • 600

  • View:
  • 4637




This card's name becomes "Cyber Dragon" while on the field.




 
 
AI Power Analysis
Material bodyConfidence: MediumEvaluated Oct 2, 2026
50± 7/ 100
Power Score
Intrinsic 49
Deck 50

Proto-Cyber Dragon — Power Evaluation

Final Score: 50 ± 7 · Confidence: Medium

  • Intrinsic: 49 · Deck: 50 · Meta: provisional
  • Primary role: Material body · Secondary: Combo enabler

Why it scores here

Proto-Cyber Dragon does exactly one thing — its name becomes Cyber Dragon while on the field — and scores accordingly: it earns points as a clean, searchable fusion-material body that plugs the Cyber Dragon Fusion engine directly, but loses ground on every other axis because it generates no card advantage, has no opponent interaction, and offers nothing outside its archetype. Its 1100 ATK does not factor into the score at all; the points come from its name-equalization enabling Cyber Twin Dragon and similar Fusions from an otherwise modest Level 3 body. Without combo evidence to confirm real lines, the score leans on deck inclusion (83 decks, 25 archetypes) but is capped by the text's narrow scope.

Axis scores

Axis Score Evidence
Accessibility 55 Co-inclusion with Cyber Emergency (47% of decks) and Cyber Repair Plant (48.2%) implies it sits within the deck's search network, but it requires a normal summon or a searcher to reach the field with no self-special-summon condition (inferred).
Combo & Conversion 30 Zero combo appearances in the database; by text inference only it enables Cyber Dragon Fusions once on the field but cannot initiate a line without partner cards already in hand or field (inferred).
Resource Economy 25 A normal summon used as Polymerization material is a net -1 with no independent refuel — card text provides no draw, search, or GY effect of its own (verified).
Effect & Interaction 5 Card text provides no disruption, negation, or removal whatsoever; it affects only its own name and has zero interaction with the opponent (verified).
Material Utility 60 While on the field it is treated as Cyber Dragon, making it valid material for Cyber Twin Dragon, Cyber End Dragon, and Power Bond fusions (verified); name reverts to Proto-Cyber Dragon in the GY so Overload Fusion cannot use it as the named Cyber Dragon piece (verified).
Resilience & Flexibility 25 1100 ATK / 600 DEF dies to almost any attack or removal, the name reverts the instant it leaves the field, and effect negation silently strips the name change leaving a blank 1100-ATK body with no recovery (verified).
Deck-Building Efficiency 50 Clean single-line text and LIGHT Machine Level 3 typing slot naturally into Cyber Dragon builds; 1.73 avg copies across 83 decks shows moderate commitment, but it is nearly useless outside the Cyber Dragon Fusion package (observed).

Calculation

Weight profile: 0.7 Material body + 0.3 Combo enabler. Intrinsic ≈ 49, Deck ≈ 50, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Counts as Cyber Dragon while on the field for all Fusion and archetype-specific effects
  • Level 3 LIGHT Machine body integrates cleanly into the Cyber Dragon Fusion pipeline
  • Sits within the Cyber Dragon search network given Cyber Emergency and Cyber Repair Plant co-include at 47–48% rates

Weaknesses

  • Name reverts to Proto-Cyber Dragon in hand and GY, eliminating all off-field utility
  • No self-special-summon condition; must be normal summoned or fetched by a searcher
  • 1100 ATK / 600 DEF body is combat-irrelevant and removed by any standard destruction or targeting
  • Provides no card advantage, no disruption, and cannot function independently of the Fusion package

Counters / choke points

  • Effect negation (Effect Veiler, Infinite Impermanence) strips the name change while the card sits inert on the field
  • Bouncing or banishment removes it from the field, reverting it to Proto-Cyber Dragon before it can be used as material
  • Macro Cosmos and Dimensional Fissure choke the GY access the rest of the Cyber Dragon engine relies on

Best use

Named Cyber Dragon body for on-field Polymerization and Power Bond Fusion material. Decks: Cyber Dragon, Cyberdark, Chaos Machine. Suggested copies: 2.

Evidence & gaps

  • Verified: Card text: name becomes Cyber Dragon while on the field only — no hand or GY clause; Level 3, LIGHT, Machine, ATK 1100, DEF 600, Archetype Cyber Dragon; 83 decks running in main deck, 0 in side; Name reverts on leaving the field — Overload Fusion cannot use it as Cyber Dragon from GY
  • Observed: Co-runs with Cyber Dragon (88%), Cyber Twin Dragon (79.5%), Cyber End Dragon (72.3%) across 83 decks; 25 distinct archetypes include it; avg 1.73 copies per deck with distribution 1–3; Present across TCG, OCG, MasterDuel, and DuelLinks formats
  • Inferred: Searchable by Cyber Emergency and Cyber Repair Plant given their 47–48% co-inclusion rates in shared decks; Primary function is providing a second named Cyber Dragon body for on-field Fusion sequences
  • Data gaps: No combos supplied — combo conversion is text-only inference No guides supplied — human context on actual usage lines is absent No banlist token — assumed 3 copies (unlimited); apply penalty if Limited in a specific format No usage statistics (StatisticsCard) — archetype inclusion percentages inferred from 83-deck sample only











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